TDOM Studios
02 Collections & Campaigns

The Brand in Motion

TDOM evolved through a series of collections and campaigns that gradually expanded what the brand could be.

Some releases marked shifts in product. Others changed the way Tavo collaborated, directed, produced, or built a world around the work.

Together, they trace the development of TDOM from a personal clothing project into a more complete creative practice.

This archive follows those turning points — what was released, what changed, and why each moment mattered.

February 7, 2020

Rojo Collection

Two hoodies. Two hats. A focused black-and-red cross-logo system.

ROJO Collection marked the first major moment when TDOM began expanding beyond something private and personal into a more intentional public-facing brand identity.

The collection narrowed the brand around a clearer product foundation and a more mature presentation. TDOM was beginning to feel less like something that belonged only to Tavo and more like a world other people could enter.

Why It Mattered

ROJO Collection marked the expansion of TDOM’s identity. It established a more focused foundation before the $7.77 Tee later proved the brand’s commercial potential.

View Full Creative Direction Case Study
September 23, 2020

$7.77 Tee

More than 100 shirts sold within a couple of hours.

The $7.77 Tee became an early proof that TDOM could operate as more than a personal clothing project. The demand was immediate enough to change the way Tavo thought about what he was building.

The question shifted from whether people were interested to how the brand could be structured to support that interest.

Why It Mattered

The $7.77 Tee proved the business potential of TDOM.

It created a new question:

Now I need to build this properly.

January 29, 2021

Gris Collection

Gris was TDOM’s first truly cohesive collection and Tavo’s first official collaborative project.

It was Tavo’s third shoot overall and his second with @k.rw.n and @cmpsmnd. Their earlier project had largely been about learning how to work together. Gris was where that chemistry began to take shape.

A few days before the shoot, Tavo built the set inside the TDOM studio. Photography and video were then completed in a single day.

The project felt more mature than the work that came before it. Tavo was no longer thinking only about the garments. He was beginning to think about environment, feeling, photography, motion, and presentation as one complete experience around the product.

Why It Mattered

Gris was the first time Tavo clearly saw that TDOM could sell more than clothing.

It could invite people into a world.

November 1, 2021 Filmed May 13, 2021

Rojo Hat 2.0

ROJO HAT 2.0 was a TDOM product campaign built around the “Diablo” concept and a Mac Miller homage.

The campaign also became a major turning point in Tavo’s wider creative world: it was the first time he painted himself red.

Inside TDOM Studios, the project remains part of the product and campaign chronology. Its deeper creative process and the larger meaning behind becoming ROJO live elsewhere in the portfolio.

Why It Mattered

ROJO HAT 2.0 connected a TDOM product release to the first-red-paint moment that would eventually grow into something much larger.

February 10, 2025

Black Puffer Jacket

Created in New York City during Fashion Week, the Black Puffer campaign brought TDOM into a larger production environment with a five-person travel team.

Tavo led the creative direction, production, and painting. @k.rw.n handled photography, @kaimillerx modeled, and @cmpsmnd contributed video.

Inside TDOM Studios, the project remains a concise product-and-campaign milestone rather than a duplicate case study.

Why It Mattered

Black Puffer shows the continued growth of TDOM’s campaign scale, collaboration, and production ambition.

View Full Creative Direction Case Study
March 16, 2026

Three Long Sleeves

By the time TDOM produced Three Long Sleeves, the team’s working process had become significantly more refined.

Preparation happened before the shoot through group-chat coordination, equipment checklists, content checklists, and clearly assigned responsibilities across three outfits.

Tavo served as creative director and model. @cmpsmnd handled videography. Andres led production and tracked the planned content sequence. Oscar assisted and prepared the next outfit, while Cortez provided additional video support.

With Andres owning the sequence, Tavo could stay more present in front of the camera instead of simultaneously managing what needed to happen next.

The team produced more than 20 pieces of content across three outfits in approximately three hours.

Why It Mattered

The efficiency did not come from rushing.

It came from preparation, trust, clearly defined roles, and years of accumulated chemistry.

April 8, 2026

Packable Puffers

For Packable Puffers, the team prepared the structure of the shoot in advance — roles were assigned, content needs were mapped, and equipment was organized — while intentionally leaving the final location open.

They drove toward the coast looking for the right environment. About an hour into the trip, Andres, who could not attend because he was in San Francisco, recommended a cliffside location near San Luis Obispo.

Tavo had never seen the location. He trusted the recommendation and redirected the team there.

Reaching it required roughly a two-hour hike, with four people carrying two suitcases and a backpack. Once they arrived, the team successfully shot all three puffer colorways.

The campaign’s nostalgic technology was also personal. Tavo brought the same PlayStation 2 he had owned since childhood and paired it with a mini television as a direct connection to the technology that continues to influence TDOM’s visual language.

Why It Mattered

Preparation gave the team enough structure to improvise.

Packable Puffers showed what trust, adaptability, and accumulated chemistry could make possible when the plan changed.

What the Campaigns Reveal

Across these releases, the evolution of TDOM is visible not only in the products, but in the way the work is made.

Early projects established the possibility of building a world around clothing. Repeat collaboration gradually created stronger chemistry, clearer roles, and more refined production systems. Eventually, preparation became strong enough to support spontaneity rather than limit it.

The campaigns were never meant to form one continuous series.

Together, however, they document the growth of a brand learning how to turn ideas into increasingly complete creative experiences.